|
Last Updated: June 26, 2009 Project Darkstar is a scalable service platform built specifically for games, virtual worlds, and the like. What the Java EE platform has done for business applications, Project Darkstar is doing for the game industry. In contrast to traditional business applications, though, MMORPGs, virtual worlds, and other networked games require very low latency and low user response time. This is at odds with the high transactional throughput focus of today's application servers. Project Darkstar boasts a simple and intuitive API tailored for these unique requirements. In this lab from JavaOne 2009, participants will walk through the process of building a 3D, multiplayer, capture-the-flag style snowball fighting game from the ground up. Built using Project Darkstar, Project Snowman will expose participants not only to the details of the Project Darkstar API, but also typical challenges in 3D game design.
Copyright
Copyright 2009 Sun Microsystems, Inc. All rights reserved. Sun, Sun Microsystems,
the Sun logo, Solaris, Java, the Java Coffee Cup logo, JavaOne, the JavaOne logo,
and all Solaris-based and Java-based marks and logos are trademarks or registered
trademarks of Sun Microsystems, Inc. in the United States and other countries.
PrerequisitesThis hands-on lab assumes you have some basic knowledge of, or programming experience in, the following technologies:
You will need to refer to the accompanying presentation 5562_gamedarkstar.pdf during the lab. System Requirements
Software Needed For This LabPlease install the following set of software:
Notations Used in This Documentation
Lab Exercises
Additional Resources
Where To Go For Help
| |||||||||||